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Cool. I like the theme and the design. 

If you are still interested in developping a game using the minesweepter mechanics, I would love to get to play something with that design with addition features like: 

- Both mouse buttons clear the aread around a tile with a number, just like in the original game.
- Progression:  you pick a set of fixed maps to play in order (alternating between one easy and one hard, and increasing the difficulty of both steadily until the end)
- There are about three or four "worlds" with different variations of yellow and differnt bee species.
- Challenges: a meny listing challenges: "find x bees in x seconds", "reach level 10", collect x honey").
- Unlockables: three different designs for the flags
- Goals/quests: Cells completely surrounded by bees are filled with honey, and the player need to collect a minimum amount of honey on every levels.
- Scenario: You are working as a beekeper, or a bear or an something looking for honey...
- Enhanced Interactivity: bees move at every five clicks, and they spawn new bees every fifteen clicks.

If you eventually develop this please let me know. Thanks.

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Fantastic game! Simple but nice version of minesweeper. The bees are cute :)

Thanks a lot Luis! I'm glad you like it :)

hey so this is good but there is a vr game that thought of this already not saying you copied but just think you should know

Glad you enjoyed it. I know this isn't an original idea. This was just a little hobby game I made in a day or two. Thanks for letting me know anyway! :) 

ok

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Sometimes the simplest ideas are the best.  Exhibit A-- or should I say Exhibit B?--Beesweeper! This is one I'll pick up time and time again when I have something else I should be doing.

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Thank you so much for your kind words and your donation! It's much appreciated :)

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Pretty fun! Only issue is that since the bees are randomized before the player clicks the first square, they can end up losing immediately. In other Minesweeper-like games, it's generally fixed so that the first cell that a player clicks should not contain a mine. Otherwise, good job! ^.^

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Thank you very much for your feedback! I thought about this, but didn't think about a solution. Now that you mention one, it seems so simple. Can't believe I didn't think of it. Anyways. I've updated the game now, with your solution implemented. Thanks again.